altamid plasma weapons. 1 Verdant Altamid Plasma Myrmidon ground weapon 12 inventory slots 3 master keys Star Trek Online: House Divided exclusive verdant Ba'ul weapon pack contains: 1 verdant Ba'ul antiproton assualt minigun 1 verdant Ba'ul antiproton full auto rifle 1 verdant Ba'ul antiproton wide beam pistolAltamid or Viridian Plasma Beam Array (Lockbox / Exchange) OR; Altamid or Viridian Plasma Dual Beam Bank (Lockbox / Exchange) OR;. altamid plasma weapons

 
1 Verdant Altamid Plasma Myrmidon ground weapon 12 inventory slots 3 master keys Star Trek Online: House Divided exclusive verdant Ba'ul weapon pack contains: 1 verdant Ba'ul antiproton assualt minigun 1 verdant Ba'ul antiproton full auto rifle 1 verdant Ba'ul antiproton wide beam pistolAltamid or Viridian Plasma Beam Array (Lockbox / Exchange) OR; Altamid or Viridian Plasma Dual Beam Bank (Lockbox / Exchange) OR;altamid plasma weapons  If you can slot the console you'll get the haste

Withering disruptors maybe for a KDF captain, and maybe biomatter phasers for Fed. Note: both plasma weapon damage and proc. BOff: LT Universal (Human): Emergency Power To Shields 1, Reverse shield Polarity 1. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. More accurately, Plasma is the only energy type to only have a set omni behind a pay-wall (Lobi) when compared to the others, but it is there. I use the Lobi Plasma on both and the color/visuals seems to mesh more or less ok. Altamid Plasma Weapons: Opening this pack presents you with a choice between Altamid Plasma Beams, Altamid Plasma Cannons, and Altamid Plasma Ground Weapons. and cramming a bunch of different damage boosting consoles onto your ship. Abstract. Having the beam array and sticking it in the back is a waste. But Altamid are quite cheap to get, and look just great. Destructible AOE on High Yield. Antiproton: +20% critical severity. 5% chance to do -10 to all damage is almost indistinguishable to Plasma weapons with a Pen proc and significantly less useful. Opening this pack will give a choice between a. Note: both plasma weapon damage and proc. Players can also acquire one from the Species 8472 reputation system and from the Altamid plasma weapons pack (a Kelvin-timeline weapons drop box). Originally this was a theme build where the Federation shared the Altamid technology with the Republic after it let the feds use Romulan warbirds. Very Rare Ship Weapon. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Note: both plasma weapon damage and proc DoT are increased with plasma damage consoles. Altamid Plasma: 2. Science (Human): Science Team 1, Hazard Emitters 2, Photonic Officer 2, Gravity Well 3. DHC and console. Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. Combine with the Preserver Resonant beam array for a small weapon power buff. The result is crude but highly effective, guaranteeing the special Altamid. Altamid Plasma 2. During this time, enemies defeated on both Ground and Space maps will have a small chance. It does standard plasma damage though. Weapons used are Terran Task Force DHC, Spiral Wave. Hello, all! With the release of the Viridian Plasma weapons, I really wanted to make a competitive plasma cannon build that takes advantage of the weapon procs from both the Altamid torp, and the firing cycle haste proc of the viridian weapons. This way the only weapons that are clearly. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. S. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Beam Arrays fire a series of average damage beams across a 250° arc. Weapons used are Terran Task. In this video we look at some of the best free ground weapons in Star Trek Online. Each type of torpedo holds a different bonus (often referred. This is a vanity shield replicating the visual themes of the. All weapons contained within these crates are. So while putting together a Plasma Beam DBB ship on an alt, I was surprised to learn there is a distinct lack of options for a…Plasma. Energy Weapon Officer: Chance for CRTH (expensive, rare is usually good enough) Energy Weapon Officer: Chance for CRTD (expensive, rare is usually good enough). Last modified: 26 January 2022 at 14:11. Plasma is the one that needs help the most as it has two rep sets and a lobi set. This pack can only be claimed once per account and you must have completed the tutorial. 9% crit chance), the torpedo, and beam are nice unique plasma weapons with a good solid proc, and the 3 piece clicky is very potent. 5% for 30 sec (stacks up to 4 times). They are not affected by Weapon Power. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. I'm currently running the Altamid 3-piece, Advanced Isolytic 2-piece, the Lukari 2-piece (with the single beam for TO), and the DPRM+SSP set on my pilot. Beam Arrays fire a series of average damage beams across a 250° arc. Their damage will fall off with distance to the target. Weapons: For a CRF build, you're missing out on one of the best combos in the game in combining the Advanced Piezo-Plasma Dual Cannons with CRF. This is a vanity shield replicating the visual themes of the. Beam Arrays fire a series of average damage beams across a 250° arc. Captains with PlayStation®Plus can claim an amazing new free pack on the Playstation Store starting right now! The Awakening Cobalt Pack is designed to help you in our journey into the Mycelial Network. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. Until you get a 2nd. I asked myself a similar question for my in-game Metroid Dread virtual cosplay . Altamid Plasma Array. Viridian Plasma, give 30% Weapon Haste, look like cannons, has Omni. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. The 3-piece bonus gives 100% weapon haste (for 12 sec) as a clickie. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Their damage will fall off with distance to the target. Spatha. ago. In the 2260s of the. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Plasmatic Biomatter Plasma, give 1km AoE DoT, hard to get due to the weapon pack being random, no Omni. This pack can only be claimed once per account and you must have completed the tutorial. 9% crit chance), the torpedo, and beam. Or the gamma rep one. You may want to give an update to this post, for plasma weapons, to add the viridian weapons as well, as they might be the best things for plasma. The ship’s crew and her adversaries proved resourceful and flexible, a trait exhibited by the. If you can slot the console you'll get the haste. Resotorative Particle Focuser. Even stranger that there are Altamid plasma beams from the Kelvin timeline but those are continuous beams. No energy weapons, no experimental weapons and no KCB. Omni-Directional Beam Arrays all share an equip limit: you are only allowed to equip one Omni that is part of a set (eg. Large models in 40k use some pretty absurd bases, I've never seen anything on an 80MM circular base but knights bases that are provided with them are 170x109mm so any larger/monstrous creature would use bigger bases like the custom one you have there, riptides, wraithknights, storm surges, I. Particle Emision Plasma Torpedo, Altamid Torpedo, Altamid Plasma Omni and a Plasmatic Biomatter Turret. On the Reroute Reserves to Weapons build I'm running I use the Gorn Quad, the Lukari rep piezo-plasma DC, and two viridian plasma DHCs, and the lobi altamid torp+omni (+ the console), and the Plasma Bombard experimental weapon from the Gorn ship. Their secondary fire mode launches a concentrated ball of energy that is guaranteed to burst outward upon impact with the enemy, dealing instant plasma damage in a radius to all nearby foes and. Delphic Torps. I observed at that point that Complex Plasma Fires stopped stacking. Graduating Plasma, and Tetryon and Antiproton, from Treknobabble into a coherent set of armaments was a game mechanic that worked quite well to add flavor and differenciate various factions. These Chronoplasma weapons behave almost identically to existing plasma weapons, except that the high temperature burning effect is caused by exciting local spacetime, inhibiting afflicted foe's ability to interact with reality at full speed. Altamid Plasma weapons (space) Assimilated Plasma weapons (ground) Assimilated Plasma weapons (space) Aux Plasma Dual Heavy Cannons B B. Question regarding plasma stacking. Altamid Plasma: 2. Specifically this little nugget on the "Romulan Hyper-Plasma Torpedo Launcher": Another Important side effect of the torpedo launcher firing in salvos of three projectiles is that if a rare quality Projectile Weapons Officer is equipped, each of the three torpedoes has a chance to trigger the 20% chance to. Shields drastically reduce the effects of kinetic damage. 84K subscribers Subscribe 4. Fill out the rest of my weapons with Altamid plasma from lock box weapons. Beam Arrays fire a series of. Zhat Vash Disruptor weapons have a chance of applying "Viridium Isotope" to any target they hit. Description. At the Exchange, this pack can be found. 1 Age of Discovery packs. The swarm processor though is the best item from this set, hands down. Getting Lukari reputation to T6 will let you get those weapons in plasma as well as their default polaron. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Kagome didn't go into the pearl with her weapon, so it makes sense she'd make one for herself and one for Moroha. Altamid Plasma has a chance of -15 Kinetic and Plasma DRR. 2pc: Plasma Saturation Bombardment. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Similar weapons like Romulan plasma should have the extra mod added to it instead of it being short one mod for the current proc compared to regular plasma weapons. [Dmg]x2, [CrtH]x3, [CritD]x4, etc. #StarTrekOnline #STO #BuildsThe Xindi-Reptilian Sistruus Escort, an almost shuttle-sized escort vessel from the Xindi is seen quite a lot in Enterprise, seas. It's the Altamid Modified Plasma Omni from the Lobi store. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Beam Arrays are the most common and versatile weapons available. Its going to give you more CritH than just about anything in the game other than Weapon Emitter Overdrive and CritH is a big deal. Description. Romulan Plasma ground weapons utilize new technology to combine the properties of Plasma and Disruptor weapons. Altamid Plasma Weapons Includes a chance of winning a Kelvin Vanity Shield! Ferengi Quark Marauder [T6] The Lobi Crystal Consortium (a wholly-owned subsidiary of Quark Enterprises) is proud to announce the arrival of the pinnacle of luxury and performance – the Quark-class Marauder. Each torpedo attack (including special attacks such as High Yield) will consume one charge per use. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Kelvin Divergence Lock Box [Omni-Directional Assimilated Plasma Beam Array] 2. 5% for 30 sec (stacks up to 4 times). #StarTrekOnline #STO #BuildsAll of us have been messing when the more specialized firing modes lately and I decided to try and take the Exceed Rated Limits f. S. Aux Plasma Dual Heavy Cannons; Auxiliary Battery; Azura Personal Comm Code; B. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Dewan Plasma have a chance to apply a plasma DoT directly to the target's Hull. The BFG was just a mirrored image of a toy gun from a dollar store. However, it has the added bonus of applying a slow and being an aoe proc. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. #StarTrekOnline #STOThe Liberated Borg Command Juggernaut is a beast in many aspects. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. There are several types of Torpedo Launcher available in the game which are listed below. The Abronath was an ancient bioweapon of mass destruction created by the "Ancient Ones" of Altamid. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact. Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. The beam has 2. The Altamid Lobi 3-set has an active that gives 100% Firing Cycle Haste, the recently-added Viridian Plasma has a Haste proc on them, the Assimilated Plasma Lockbox weapons have a Hull HoT and Damage buff as their proc, just to name a couple of good Plasma variants. The Altamid 3-piece set really makes plasma competitive. With the Fek'ihri Torment Engine, Overwhelming Force and Subspatial Warheads. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Plasma is cyan in color. This particular weapon has been stripped down and rebuilt a large number of times, and many of its parts have been replaced by older-model Starfleet phaser technology. Isolytic Plasma weaponry have a chance to create a localized subspace tear at the target, dealing plasma damage to them and. Their damage will fall off with distance to the target. It desperately needs a mission set to bring it on par with other energy types as even Antiproton has a mission set, and that one gives Bonus AP damage so it's slightly better than other sets. Contents of an Infinity Prize Pack will be unbound after opening. ReplyAltamid Plasma, give -15 Plasma resist, has Omni. Altamid Plasma weapons have a chance to apply a debuff to enemy plasma and kinetic damage resistance. Only one crafted Omni-Directional Beam may be equipped at a time. Special Equipment Pack (Lock Box and Mission Reward weapons) Digitizer Plasma (Mission Reward) • Obliviating/A Safe Galaxy Phaser. They fire multiple energy damage bolts at a single target. 2. Originally this was a theme build where the Federation shared the Altamid technology with the Republic after it let the feds use Romulan warbirds. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. Assimilated Plasma: 2. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Account Bind On Equip. Special Equipment Pack - Phaser Weapons (Prodigy) can be obtained from the [Prodigy Lock Box] by characters of any faction . Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. Courier Antiproton • Viridian Plasma • 32c. This Plasma Omni Beam has sophisticated tracking hardware, improving shipwide Critical Strike chance when equipped. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating 1 sec recharge. The result is crude but highly effective, guaranteeing the special Altamid. This replaces the standard Plasma burn. The corrosive properties of their high-energy plasma weaponry can leave a lingering energy signature on enemy vessels that gradually corrodes armor plating, reducing their ability to withstand damage. They fire multiple energy damage bolts at a single target. Assimilated Plasma weapons. Wide-arc gives more flexibility but less damage because of the [arc] modifier. However my ship has more tactical boff slots than most. 1 I asked myself a similar question for my in-game Metroid Dread virtual cosplay . Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Altamid Adaptation (new plasma 3 piece set) Nearly everything about the set is great. Altamid Plasma Beam Array is a Plasma -based directed energy damage weapon available for. Space Equipment sets are those combinations of Weapons/Consoles obtainable in-game through various methods. [Omni-Directional Altamid Modified Plasma Beam Array][Altamid Modified Kelvin Torpedo Launcher][Console - Universal -. Might also grab a Hull Image Refractors if you need some defense. Energy Damage 360' targeting arc to target: ___ Plasma Damage (___ DPS)-10 Weapon Power to self while this weapon is firing 2. S. Long answer: . 5% chance: Restore 50 Hull each sec and improve Damage by 2. EVERY MMO should aspire to have this level of character customization. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector (Fleet), Prevailing Innervated Impulse Engines (Competitive Rep), Fleet Plasma Integrated Warp (Fleet), Tilly’s Review Pending Modified Shield (Discovery Rep). if the same weapon would proc again, nothing. Assimilated Plasma: 2. g. r/40kLore. CryptoThis is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Sensor Modifications 2-piece set. End and the Death Part III Official Description. It really limits their usage. Weapons: I'd consider moving the torp to the back. Fluidic antiproton wrist lance. Herald Antiproton technlogy can be found in both Starship and Personal Weaponry. Bolt Setting. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Epic adds. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Borg Lock Box U. Romulan Plasma has both the Plasma and Disruptor procs at the cost of losing a weapon modifier. Altamid Plasma Array. 5% chance to apply a plasma fire DoT directly to target's Hull. Destructive high-energy Plasma. ago. [Omni-Directional Altamid Modified Plasma Beam. This Plasma Omni Beam has sophisticated tracking hardware, improving shipwide Critical Strike chance when equipped. Fluidic antiproton wrist lance. Anytime your ship scores a Critical Strike or Misses, a homing bolt of plasma energy is fired at the same target. Or not. the 2 piece set bonus is very underwhelming. It's a separate shell design, which everyone was disappointed by when the trilogy was released. Armor and Magic Don't Mix : A starship variant of this in space. [Omni-Directional Altamid Plasma Beam Array] 2. These weapons have a 2. Ferenginar Plasma is highly corrosive, in. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Plasmatic. Andorian Cold Weather Operations Kit Frame. Quad Micro-Photon Torpedo Launchers deal low damage but they have a fast recharge. The Kelvin Divergence Lock Box is a lockbox containing one of several predefined items listed below. Locking the second. Plasma Dual Heavy Cannons are a Plasma-based directed energy damage weapon available for starships. kelvin torps are interesting, and the new plasma altamid lobi torp is interesting with its set bonuses i guess. This box contains two advanced Phaser technologies developed during the late 23rd Century: Pulse Phaser and Assault Phaser. Beam Arrays fire a series of average damage beams across a 250° arc. Spiral Waves for Disruptors. 5% chance to apply a plasma fire DoT directly to target's Hull. Edit. Franklin, but also more singular objects, slices of lives that might have been. StarCitizen2 • 3 yr. Altamid Modified Plasma Omni - An excellent plasma omnidirectional beam, good for use in Beam: Overload/ Cannon: Rapid Fire builds that use plasma as part of the Altamid set. Beam Arrays fire a series of average damage beams across a 250° arc. For more information on the base damage done by Cannon weapons, see the respective weapon type articles. Categories Categories: Add category; Cancel Save. This pack can only be claimed once per account and you must have completed the tutorial. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. so if you were using DPS-focused weapons, it'd likely be dropped even lower. Plasma is the most advanced non-surgical, skin-lifting and tightening Plasma device. Items that Bind on Equip are items that are bound to a player upon equipping it to a ship or character. Built with the generosity and care a. ago. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating (Always on crit) 1 sec recharge. They are only mountable in forward weapon slots. However, it had forests and other plant life. Altamid Plasma Sentinel. A subreddit dedicated to discussion surrounding the 'Forged in Fire' TV show on The History ChannelTo the point that before the Negh'var was last redone looks wise, I was using it to update the looks of Negh'var to be more modern looking. Weapons: Drop the wide-arc for another sensor linked. The Altamid plasma seems to blend in pretty well with every other plasma type except for Isolytic and Corrisive, due to those two being yellow instead of blue/blue-green. The 2. Wide Arc Dual Heavy Cannons are a directed energy starship weapons with [Arc] modifier which gives it a 90° firing arc in addition to being able to utilize the standard functions of Dual Heavy Cannons. 5% chance: Restore 50 Hull each sec and improve Damage by 2. As for kits, definitely using the sci passive kit modules. Phasic Harmonic • Ferenginar. It is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits. The strength in Plasma, IMO, is in the Advanced Piezos and Technical Overload, which only triggers on CRF and BO. Sports. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. The corrosive properties of their high-energy plasma weaponry can leave a lingering energy signature on enemy vessels that gradually corrodes armor plating, reducing their ability to withstand damage. Lockbox Wide Arc cannons cannot be paired with crafted. This pack can only be claimed once per account and you must have completed the tutorial. Anytime your ship scores a Critical Strike or Misses, a homing bolt of plasma energy is fired at the same target. Beam Arrays fire a series of average damage beams across a 250° arc. . The fact that Cryptic made up the Plasma weapon arsenal doesn't really bother me, since it'd be pretty boring with just Phaser, Disruptor and Polaron. ago. The Lukari Restoration Initiative Armaments space set is a three-piece space equipment set, comprised of a unique Universal Console, one interchangeable Advanced Piezo Beam or Cannon Weapon, and a Torpedo Launcher, released with Season Twelve: Reckoning. The whole of Atlas can't roll with alien barrels, not even legendaries & uniques. Also the altamid plasma set from the lobi store is good in general. A couple of new ground weapons released with AwakeningPlease like and SUBSCRIBE Please consider sponsoring my channel on Patreon!Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. T. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. If you can afford it, you absolutely want the Altamid Adapted Set from the Lobi Store. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. The three piece set unless it modifies torps as well would be virtually useless to a torp. Getting Lukari reputation to T6 will let you get those weapons in plasma as well as their default polaron. The Abronath was capable of producing a black cloud which could consume any form of biological life. The torp deals medium damage, i'd say. Heavy Digitizer Plasma Torpedo Launchers fire heavy projectiles that deal heavy kinetic damage in a 180° arc. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Altamid Plasma weapons can be obtained from the [Special Equipment Pack - Altamid Plasma. The Infinity Prize Pack: Weapon Pack is a prize pack containing one of several predefined weapon packs listed below. The Altamid Processor can give a decent crit boost if you need it, but adding the omni to a non-plasma build is very unlikely to improve damage over using an energy-appropriate omni, especially if you make it a set bonus boosting omni of the correct energy type. Open to gain a random level-appropriate Viridian Plasma weapon. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. Agony Phaser weapons (space) Alliance Hypercannon; Altamid Adaptation; Altamid Plasma weapons (space) Ancient Obelisk Technology Set; Andorian Phaser weapons (space) Antiproton Matter Conversion weapons (space) Antiproton weapons (space) Armed Loitering Munition; Assimilated Plasma weapons (space) Aux Disruptor Dual. Traits deft cannoner the three training romulan operative and operative, fleet coordinator and go to the exchange for galvinized munitions. Romulan Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. but you can’t use 3 omni beams still, so it doesn’t. That's using assimilated plasma weapons, which themselves are not the highest damage dealing plasma weapons. 5% for 30 sec (stacks up to 4 times). #StarTrekOnline #STO #StarTrekBack on the ground for this video where I talk about some of the best performing or best looking ground weapons currently avail. Altamid Adaptation; Altamid Plasma weapons (ground) Ancient Power Cell; Andorian Cold Weather Operations Kit Frame; Andorian Phaser weapons (space) Andorian Sleigh Bells;. This pack can only be claimed once per account and you must have completed the tutorial. ) The Infinity Prize Pack: Weapon Pack is a prize pack containing one of several predefined weapon packs listed below. MK II purples are particularly popular for upgrading as they have a higher chance. During this time, enemies defeated on both Ground and Space maps will have a small chance. T. Like sticking with only plasma based weapons and only using plasma boosting tactical consoles gives you a higher damage output per weapon than mixing phaser plasma, polaron, etc. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. These builds generally will use Concentrate Firepower and Torpedo Spread so torps that behave well and gain extra benefits under both modes are desirable. Whether the item contained herein is a ship weapon or a. On plasma builds its a must-have for high end builds along with the altamid. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Courier Antiproton • Viridian Plasma • 32c. Sadly. Thanks. Beam Arrays fire a series of average damage beams across a 250° arc. STO Trek | Altamid Plasma Weapons (Beams & Cannons) Irate Mike 2. [Altamid Modified Plasma Omni] 2. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Factoids about plasma: The two flavors of energy weapon DOT (regular and Corrosive DOT) stacks up to 5 times with themselves, and are separate from the stacks for plasma torpedoes, Omega torpedoes, Romulan torpedoes, and the Experimental Beam Overload. So the direction at least for cryptic is. Seconded. See moreAltamid Plasma Weapons: Opening this pack presents you with a choice between Altamid Plasma Beams, Altamid Plasma Cannons, and Altamid Plasma Ground Weapons. Only one crafted Omni-Directional Beam may be equipped at a time. Each Wide Arc cannons have equip limit so you can't equip multiple versions of the same one. Quad Micro-Photon Torpedo Launchers fire projectiles that deal heavy kinetic damage in a 90° arc. Long before the 22nd century, the indigenous inhabitants of Altamid engineered the Abronath as a weapon of war. Rep - counter command 2 piece. Altamid Modified Swarm Processor C A crit console, quite good but it's easy to. The larger Spatha used by the cavalry and. . This set is obtained from the Lukari Restoration Initiative branch of the Reputation System. Candidates for arm-mounted weapons: Altamid weapons (as you mentioned, and yes. The ship’s crew and her adversaries proved resourceful and flexible, a trait exhibited by the. Open to gain a random level-appropriate Protostar Phaser weapon. 5% chance to apply a non-stacking damage-over-time debuffZhat Vash Disruptor Weapons: Opening this pack presents you with a choice between Zhat Vash Disruptor Beams or Zhat Vash Disruptor Cannons. The Altamid Omni (Lobi) that I have always procs on a critical hit, so this has pretty good uptime. Going to try Dual Beam banks X4 plus the Lobi plasma torpedo. (they're also really good ground weapons). The Beam Array is also part of the default. All weapons. . And most importantly, you can use this lobi omni alongside the altamid plasma omni from the lockbox. Including, sometimes,. Altamid Modified Kelvin Torpedo. Account Bind On Equip. if the same weapon would proc again, nothing happens/the duration is just refreshed but if a different plasma. Their damage will fall off with distance to the target. Crypto Altamid Plasma Dual Beam Bank is a Plasma-based directed energy damage weapon available for starships. 14K subscribers in the forgedinfireshow community. Like other vanity items, it doesn't have any stats and can only be used in starship's visual slot. Base damage: 583 + ~50% preload kinetic, added to 583 + ~100% preload plasma. The Experimental Romulan beam still has the disruptor proc available, while still doing Plasma damage. Probably a stupid idea as a whole, but I'm going for a Sci melee Gorn, with my whole boff crews being melee Gorns as well. Even having dual beams and maybe an Omni too would go a long way to change things up nicely. Official Description. Trilithium Omni from into the Nexus. From experience, the problem with this is that a lot of people don't know how to moderate the saturation slider well enough to make good-looking colors. Using Projectile Weapons Officer doffs and/or Ceaseless Momentum (although I don't think CM could do it alone unless you're running, like, 5 Kelvin torps), it's possible to. Join. Chronoplasma Beam Array is a Plasma-based directed energy damage weapon available for starships. On plasma builds its a must-have for high end builds along with the altamid. This pack includes the following items for your captain: 1 Verdant Altamid. The altamid drone's performance is about on par with a single chidyat swarmer (one, not one group) spawned by the Hive Defenses space trait. It has a 2. 5% chance: For 15 sec,-15 Plasma and Kinetic Damage Resistance Rating 200 [Ba'ul Linked Sentry Anti. Aside from basic Plasma Infuser tac consoles, I think you’re going to need to get your plasma buffs from reputation (Lukari has one), lobi store, exchange, or fleet. Altamid was characterized by massive subterranean development with little-to-no lifeforms detectable from orbit. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is a PvP set, specifically the console and the DBB. If you go with cannons, you need the t6 lukari reputation (plasma piezo dual cannons - rep store + lukari armaments console) and the basic cannon build settings, but applied with plasma weaponry. Viridian technology harnesses plasma into larger blasts for a powerful effect and they have the chance to accelerate their weapon cycle speed, improving damage output. The Altamid Processor can give a decent crit boost if you need it, but adding the omni to a non-plasma build is very unlikely to improve damage over using an energy-appropriate omni, especially if you make it a set bonus boosting omni of. Not 100% sure if this is correct info. Beam Arrays fire a series of average damage beams across a 250° arc. For more information on the base damage done by Beam Array weapons, see the respective weapon type articles. Beam Arrays fire a series of average damage beams across a 250° arc. Unfortunately its the older one and NW has less and magic the gathering has little to none. I then slotted the Dark Matter Quantum torpedo, fired it, still no stacks, then, re-slotted the altamid torps, and stacking resumed. Note: both plasma weapon damage. The device could affect a wide area - Krall expected to be able to use it to exterminate all life on the enormous Starbase Yorktown, millions of people in all. In your…Altamid was an M-class planet in the Altamid system, in the Necro Cloud nebula. [1]The experimental plasma or disruptor beam from the romulan reputation I believe should be a pretty good choice as it does not drain weapon power and still benefits from it and respective damage type boosters. Corrosive Plasma, gradually build up to -20 Plasma resist, no Omni. 2pc: Plasma Saturation Bombardment. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store). I agree and champs has even more options. 22. . Viridian Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. I affirmed this by removing the altamid torps. Phasic Harmonic • Ferenginar. Plasma ground weapons have a chance to apply additional plasma damage. Energy weapons are generally not useful for science builds and are typically only slotted for things like set bonuses.